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Free Download Mutants & Masterminds Deluxe Hero's Handbook
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Mutants & Masterminds Deluxe Hero's Handbook
Free Download Mutants & Masterminds Deluxe Hero's Handbook
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Product details
Series: Mutants & Masterminds
Hardcover: 320 pages
Publisher: Green Ronin Publishing, LLC; Deluxe edition (November 6, 2013)
Language: English
ISBN-10: 1934547514
ISBN-13: 978-1934547519
Product Dimensions:
7.8 x 1 x 11.1 inches
Shipping Weight: 2.8 pounds
Average Customer Review:
4.5 out of 5 stars
35 customer reviews
Amazon Best Sellers Rank:
#90,531 in Books (See Top 100 in Books)
I've always been a fan of the Mutants and Masterminds RPG, ever since first edition. After second edition came out I fell behind a bit cause of life events and such. I've recently had the ability to get back into nerdier things, and when I found out MnM3e was out, I had to grab it. There are more in-depth reviews here, so I won't go crazy, but here is a small cliff-notes from a veteran of the game.Pros: The game has been cleaned up substantially, and Green Ronin is taking steps to make it it's own game and move away from 'just' being another D20 system. For example, instead of having an 18 in Strength with a stat bonus of 4, you just have a Strength score of 4. Simplicity itself. They've also changed some of the lingo to fit the setting better. Feats are now 'Advantages', for example. It isn't huge, but it helps give the game more of it's own identity. They've also scrubbed the powers and cleaned up a lot of the mechanics therein, while providing more options to players. Wrapping your head around some of the more intricate mechanics (Such as linking powers, extras, power arrays) can be daunting, but I consider that a pro cause, hey, it gives the customization some teeth! The artwork is great, and a huge chunk of the book is dedicated to setting and even gives you two small campaigns to run, helping you get a feel for the game before you start creating your own adventures.Cons: Well, this thing isn't cheap. I paid around 44 bucks for mine, which is almost 15-20 more monies than I paid for a lot of my Dungeons and Dragons 5e books. Still, if you love the super hero genre, it's worth. Another small con is that I'm not entirely sure if the third edition is different enough to warrant buying a brand new book. If you've got the Second Edition, and ESPECIALLY if you've got many of the source books, you may wanna pass. A lot of the artwork is recycled (but not all) and the system just doesn't feel like it's gone through a lot of meaningful, substantial changes.
In 2011, the 3rd edition M&M Hero's Handbook came out. It was followed by the very similar DC Hero's handbook. These are virtually identical, but are excellent books for a superhero system. A sample simplification from previous systems -- a totally normal person has stats of zero. If someone has a +1 bonus for Strength, the strength stat is 1.The Deluxe Hero's Handbook is identical to the Hero's handbook, but with 3 new chapters.1. Character Archtypes (50 pages): Battlesuit, Construct, Crime Fighter, Elemental, Energy Controller, Gadgeteer. Martial Artist, Mimic, Mystic, Paragon, Powerhouse, Psychic, Shapeshifter, Speedster, Summoner, Supernatural Creature, Totem, Warrior, Weapon Master, Weather Controller. A full write-up and variations for each of these character types.2. Emerald City (29 pages)3. Freedom City (17 pages)Those are the only differences. If you already had the older books, these are the only new pages. If you're new to the system, this is a great start, but I personally prefer the DC Hero book.
of a game system you have played for years are a major disappointment. After some reluctance, our group finally made the switch from 2nd to 3rd edition, and I can honestly say that there is no turning back. We are all quite pleased with the rules changes 3rd edition has brought, and see us playing this regularly for years to come.
If you ever played a d20 based RPG,or one of the classic super-hero genre games, this is the next step for you. This edition includes an expanded character creation section originally only available in the GM's Kit.If you love role-playing games and love super heroes, you owe it to yourself to give it a spin.
This is a modified d20 system. I can see where they tried to simplify/streamline the system, but in my opinion they made it more complicated and unwieldy.I am an old school gamer though, I can remember a time before d20 existed.
The book is great and but they stick a cheap paper sticker over the barcode that leaves all the residue behind and tears away in pieces. Not saying don't buy the book because it's great, but this sticker on a paper book is a horrible decision.
A fun version of DnD. Handbook is colorful and well-written. Some aspects are not as detailed as I'd like but it allows for the players to use their own creativity.
The art quality in the book is inconsistent as heck and sometimes looks like it was drawn by a first grader, but the rules of the system are solid! Overall, the game plays great, the book is easy to navigate. It's indexed very well and bound together beautifully.
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